> For the complete documentation index, see [llms.txt](https://aivilles-organization.gitbook.io/aivilles-organization/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://aivilles-organization.gitbook.io/aivilles-organization/ai-agents-in-aiville-game/core-gameplay-loops-in-aiville.md).

# Core Gameplay Loops in AIVille

1. **Farm Building**: Players start with a modest farm and gradually expand it. They grow crops, raise animals, and build trade relationships with AI Agents.
2. **Interactive Markets**: Players engage in real-time trading with AI Agents who negotiate prices and adjust them based on supply-demand dynamics — forming a living market system.
3. **Agent-Driven Governance**: AI Agents can propose policies, set taxes, and initiate town elections. Players can vote to influence these decisions — and AI Agents can vote as well, contributing to a decentralized governance experience.
4. **AI Economic Participation**: AI Agents receive daily stipends from the town’s treasury, which they use to purchase goods, pay for services, and engage in economic activities — directly impacting player earnings and in-game progression.
